# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your MultiworldGG options are valid at this site:
#        https://multiworld.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Sea of Thieves Template

game: Sea of Thieves
requires:
  version: 0.7.55 # Version of MultiworldGG required for this yaml to work as expected.

Sea of Thieves:
  # Game Options
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0
    random-high: 0
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  sealCount:
    # The Fort of the Damned location is locked behind the selected number of seals.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5
    3: 50
    random: 0
    random-low: 0
    random-high: 0

  voyageEmGh:
    # Randomly selects selected number of Gold Hoarder Voyages, adds their 'Voyage Completion' location to the location pool.
    #  Selecting -1 will add a single location on complete any voyage. Selecting 0 will add no loactions
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is -1
    # Maximum value is 6
    0: 50
    random: 0
    random-low: 0
    random-high: 0

  voyageEmMa:
    # Randomly selects selected number of Merchant Alliance Voyages, adds their 'Voyage Completion' location to the location pool.
    #  Selecting -1 will add a single location on complete any voyage. Selecting 0 will add no loactions
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is -1
    # Maximum value is 3
    0: 50
    random: 0
    random-low: 0
    random-high: 0

  voyageEmOos:
    # Randomly selects selected number of Order of Souls Voyages, adds their 'Voyage Completion' location to the location pool.
    #  Selecting -1 will add a single location on complete any voyage. Selecting 0 will add no loactions
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is -1
    # Maximum value is 4
    0: 50
    random: 0
    random-low: 0
    random-high: 0

  voyageEmAf:
    # Randomly selects selected number of Athena's Fortune Voyages, adds their 'Voyage Completion' location to the location pool.
    #  Selecting -1 will add a single location on complete any voyage. Selecting 0 will only add the Skull of Destiny.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is -1
    # Maximum value is 10
    0: 50
    random: 0
    random-low: 0
    random-high: 0

  voyageEmRoar:
    # Randomly selects selected number of Devil's Roar voyages, adds their 'Voyage Completion' location to the location pool.
    #  Selecting -1 will add a single location on complete any voyage. Selecting 0 will add no loactions
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is -1
    # Maximum value is 4
    0: 50
    random: 0
    random-low: 0
    random-high: 0

  servantSanity:
    # Adds 'On Hourglass Guardian of Fortune Sunk' location
    # On For Each: replaces the On Hourglass Guardian of Fortune Sunk check with a check on Guardian of Fortune sloop, brig, and galleon check
    'off': 50
    'on': 0
    on_for_each: 0

  guardianSanity:
    # Adds 'On Hourglass Servant of Flame Sunk' location
    # On For Each: replaces the On Hourglass Servant of Flame Sunk check with a check on Guardian of Fortune sloop, brig, and galleon check
    'off': 50
    'on': 0
    on_for_each: 0

  fortressSanity:
    # Adds 'On Fortress Complete' location
    # On For Each: replaces the on fortress complete check with on fortress complete for each fortress
    'off': 50
    'on': 0
    on_for_each: 0

  illFated:
    # Adds locations related to your ship sinking
    'false': 50
    'true': 0

  playerShip:
    # Adds play music, drink, sit, and sleep to location pool
    'false': 0
    'true': 50

  fishSanity:
    # Adds 'On Fish Caught' location
    # On For Each: replaces the on caught check with on caught for each fish
    # No Life: replaces the on caught check with on caught for each descriptor+fish (Will add hours to your run)
    'off': 50
    'on': 0
    on_for_each: 0
    no_life: 0

  shopSanity:
    # Adds a client shop with items for sale
    '3': 0
    '4': 50

  cannonSanityBalls:
    # Adds a check on firing a Ball, Blunderbomb, or Firebomb. If For Each, adds a check instead on firing each type.
    'off': 50
    'on': 0
    on_for_each: 0

  cannonSanityCursed:
    # Adds a check on firing a Cursed Ball. If For Each, adds a check instead on firing each type.
    'off': 50
    'on': 0
    on_for_each: 0

  cannonSanityPhantom:
    # Adds a check on firing a Phantom Ball. If For Each, adds a check instead on firing each type.
    'off': 50
    'on': 0
    on_for_each: 0

  foodSanityFruit:
    # If shuffle EAT, removes on eat fruit check, adds a check on each fruit
    'off': 50
    'on': 0
    on_for_each: 0

  foodSanityFish:
    # If shuffle EAT, removes on eat fish check, adds a check on each type of fish
    'off': 50
    'on': 0
    on_for_each: 0
    species_sanity: 0

  foodSanitySeamonster:
    # If shuffle EAT, removes on eat seamonster check, adds a check on each seamonster
    'off': 50
    'on': 0
    on_for_each: 0

  foodSanityLandAnimal:
    # If shuffle EAT, removes on eat land animal check, adds a check on each land animal
    'off': 50
    'on': 0
    on_for_each: 0

  foodSanityBug:
    # If shuffle EAT, removes on eat Bug check, adds a check on each Bug
    'off': 50
    'on': 0
    on_for_each: 0

  cookSanityFish:
    # If shuffle COOK, removes on cook fish check, adds a check on each fish
    'off': 50
    'on': 0
    on_for_each: 0
    species_sanity: 0

  cookSanitySeamonster:
    # If shuffle COOK, removes on cook fish check, adds a check on each type of fish
    'off': 50
    'on': 0
    on_for_each: 0

  cookSanityLandAnimal:
    # If shuffle COOK, removes on cook land animal check, adds a check on each land animal
    'off': 50
    'on': 0
    on_for_each: 0

  burnSanityFish:
    # If shuffle Burn, removes on Burn fish check, adds a check on each fish
    'off': 50
    'on': 0
    on_for_each: 0
    species_sanity: 0

  burnSanitySeamonster:
    # If shuffle Burn, removes on Burn fish check, adds a check on each type of fish
    'off': 50
    'on': 0
    on_for_each: 0

  burnSanityLandAnimal:
    # If shuffle Burn, removes on Burn land animal check, adds a check on each land animal
    'off': 50
    'on': 0
    on_for_each: 0

  captainShipSpotted:
    # Adds 'On Captain Ship Spotted' location
    # On For Each: replaces this check with a check on spotting a Sloop, Brig, and Galleon
    'off': 50
    'on': 0
    on_for_each: 0

  daysAtSea:
    # Adds 'Spend Day at Sea'
    'false': 50
    'true': 0

  rowboats:
    # Adds 'On Rowboat Dock' location
    # On For Each: replaces the On Rowboat Dock check with a check on each unique rowboat (Lantern, Harpoon, Cannon)
    'off': 50
    'on': 0
    on_for_each: 0

  shipwrecks:
    # Adds 'Discover Shipwreck'
    'false': 50
    'true': 0

  tallTales:
    # Adds 'On Complete Tall Tale' location
    # On For Each: replaces this check with a check each Tall Tale's completion
    'off': 50
    'on': 0
    on_for_each: 0

  trapsPercentage:
    # Percentage of filler that are traps
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    1: 50
    random: 0
    random-low: 0
    random-high: 0

  experimentals:
    # Not meant for player use. Developer use only to enable WIP mechanics.
    # Enabling this setting will likely brick generation and/or the client.
    'false': 50
    'true': 0

  screenCapture:
    # Captures screen events to aid in determining check completion
    'false': 50
    'true': 0

  # Item & Location Options
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with these items.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []
